Come &
get us.
Eight eyes. Five troublemakers. Don’t blink.
Stay up to see & score more.
Duck and make him miss.
Five lives. One run. Make every peek count.
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A S D F + J K L ; · or tap the eyesStart with 360 points. Zero points ends your run.
Play data is recorded to improve the game.
How to play
You are eight moles looking up through one shared view. Keep your heads up to see the whacker and earn points. Duck when the weapon comes for you.
1 · Raise a mole
Tap A S D F J K L ; to raise those moles from left to right. Tap the same key again to duck. On a phone or tablet, tap the holes. Each raised mole opens more vision the longer it stays up; ducking closes its own view immediately.
2 · Earn points
Staying up builds your scoring rate. Center moles are worth more than edge moles. After ten continuous seconds up, a mole goes rainbow and adds a multiplying 1% bonus to new points. Rotate moles: unused holes flash red after eight seconds and start costing points after ten.
3 · Watch the swing
Follow the whacker’s hands, movement, and weapon. Duck before it reaches your mole. A close visible miss earns a bonus. Most hits cost one life; each twin hit costs half. The ninja also seals a struck mole for the rest of that round.
4 · Survive the round
You begin with 360 points and five lives. Keeping every mole down drains points, faster the longer you hide. Zero points or zero lives ends an Arcade run. Survive 60 seconds to reach the next opponent and recover up to two lives. The first break is 15 seconds; later breaks are 10. Hold Space to count a break down twice as fast.
5 · Choose your mode
Arcade is one run; a top-ten finish lets you enter your name. Practice gives unlimited continues from your current round and no high score. Press P or Esc to pause.
Extra rules & credits
Fresh moles score more; each mole’s total exposure in a round reduces its later rate. Every 5,000 earned points grants a life, or bonus points at full lives. Hiding a particular mole for ten seconds costs five points per second, rising to ten after twelve; a brief peek resets its idle timer. Fully underground costs at least twelve points per second, rising the longer you hide. The opponents repeat in a faster cycle after all five.
Play data is recorded to improve the game. Players who qualify for the Arcade top ten may choose to submit a name of up to twelve letters. No email or browsing activity is recorded.
Music credits
Nine Inch Nails — Ghosts I–IV. © 2008 Nine Inch Nails / The Null Corporation.
Tracks: 03, 06, 07, 08 Ghosts I; 10, 14, 16 Ghosts II; 19, 20, 21 Ghosts III; 29 Ghosts IV.
Licensed under Creative Commons Attribution–NonCommercial–ShareAlike 3.0 United States.
https://creativecommons.org/licenses/by-nc-sa/3.0/us/
Source: https://archive.org/details/nineinchnails_ghosts_I_IV
Audio compressed for streaming; playback uses fades, loops and saved positions. Adapted audio is provided under the same license.