Encounter difficulty
Clear rate uses finished rounds only. Active, abandoned, and stale unfinished rounds are excluded. Practice is filtered separately and can include continued rounds.
| Whacker | Finished | Clear rate | Hits / swings | Average survival | All-hidden loss | Idle-key loss | Rainbow bonus |
|---|
Hole strategy
Left to right across the arcs. Exposure share is a hole’s share of all above-ground mole time. Hit rate uses actual swings at that hole. Points earned include the global rainbow bonus; Bonus earned shows that extra portion. Idle loss is separate from the all-hidden penalty. Rainbow and idle measurements begin with v11.
| Key / value | Exposure share | Points earned | Toggles | Targets | Hits / swings | Lives lost | Seals | Rainbow time | Bonus earned | Idle loss |
|---|
Recent rounds
The JSON export contains the latest 100 rounds across all filters, including timestamped toggles, committed targets, and strikes for deeper pattern analysis. Hidden misses are never shown in the game.
| Started | Round / whacker | Outcome | Score change | Time hidden | Continues / corrections | Controls |
|---|